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https://w.atwiki.jp/aias-jsdoctoolkit/pages/22.html
トップページ ドックコメントの書き方 タグリファレンス @constructor @constructorタグは、関数がコンストラクタ、つまりnewキーワードと共に呼び出され、クラスインスタンスを返す関数であることを示します。 http //code.google.com/p/jsdoc-toolkit/wiki/TagConstructor 別名 @construct 構文 @constructor 例 /** * Creates a new Person. * @constructor */ Person = function() { } var p = new Person(); 関連項目 @classタグもまた、関数がコンストラクタであることを示すのに使われます。 @constructsは、@lendsタグと組み合わせて使われます。
https://w.atwiki.jp/i_ro/pages/192.html
This article or section is in need of attention from an expert on the subject.Please help recruit one or improve this article yourself. See the talk page for details. This article or section needs to be updated. Job Base(s) Dancer Gypsy Job Type 3-2 Changes At Lutie× Number of Skills 24 Total Skill Points 121 Total Quest Skills 0 Job Bonuses STR AGI VIT INT DEX LUK +2 +8 +5 +8 +6 +0 +← クリックで目次を開く Overview Job Change Guide Builds Class DataSkillsSolo Skills Chorus Skills Job Bonuses External Links Overview Job Change Guide See Wanderer Job Change Guide for detailed information. Changing into a Wanderer from a Dancer or Gypsy requires the player to complete a number of tasks Investigating a canceled performance Reconciling an estranged Wanderer with her Maestro partner Rigorous workout sessions to help a Wanderer get back into peak physical shape After completing these tests, the player will be transformed into a Wanderer. The journey begins in Lutie! Builds Class Data Skills See Dancer Skills or Gypsy Skills for 2nd class Skills. スキルツリー [Maestro と兼用] - iRO wiki の画像表示 Solo Skills Skill Description Levels SP Cast Time Cool down Type Voice Lessons Increases your Max SP and SP recovery. At skill level 5 and higher, allows you to use 3rd job skills while doing 2nd job song and dance skills. While standing/sitting still for 10 seconds, recover 6~33 SP. 10 Passive Deep Sleep Lullaby Inflicts Deep Sleep× status to foes within a 11x11~21x21 area from you. 5 80~120 3 10 Active Reverberation Imbues a ground cell with sound waves, which detonate to damage a 3x3 area when stepped on. 5 Offensive Metallic Sound Deals ATK * (0.8~4 + Lesson level * 0.4) damage to target foe. Drains 1 SP per [110 - (10 * Lesson Level)] damage dealt to the target. 5 64~80 1.5 2 Offensive Dominion Impulse Detonate all Reverberations in the targeted area. 1 Active Lover Symphony Increases the MDEF× of nearby party members. 5 Supportive Moonlight Serenade Increases the MATK× of nearby party members. 5 Supportive Swing Dance Increases the ASPD× and movement speed of nearby party members. 5 Supportive Circling Nature Heals nearby players over time, but rapidly drains their SP as well. 5 Supportive Death Valley Resurrects a player, using their SP to restore their HP. 5 Supportive Despair Song Create a 3x3 area on the ground which immobilizes enemies that enter it. 5 Active Siren s Voice Prevents enemies from attacking or targeting the caster for a set duration. 5 Active Improvised Song Invokes a random Mage or Wizard skill, which can then be cast by the performer. 5 Active Gloomy Shyness Triple the damage of Brandish Spear×, Clashing Spiral×, Shield Boomerang×, Rapid Smite×, and Shield Press×. If the target does not have one of these skills, then the target receives a flee rate and attack speed penalty. Requires an instrument or whip to cast. 5 Active Severe Rainstorm Hits foes every 0.3 seconds in a 11x11 area. Must have a bow equipped. Requires 20 arrows. 5 80~120 3 5 Offensive Chorus Skills Skill Description Levels Type Great Echo× Deal damage to all enemies around the caster. 5 Offensive Dances with Wargs× Increase the ASPD and lower the FIXED cast time of all party members around the caster. 5 Supportive Song of Mana× Increase the SP regeneration of all party members around the caster. 5 Supportive Lerad s Dew× Increase the maximum HP of all party members around the caster. 5 Supportive Saturday Night Fever× Place all targets around the caster into a special "Frenzy" state. 5 Active Warcry from Beyond× Increase the ATK of all targets around the caster, but reduce their MATK. 5 Active Sinking Melody× Increase the MATK of all targets around the caster, but reduce their ATK. 5 Active Destruction Song× Deal damage to a target and all enemies around it as well as remove Maestro/Wanderer Buffs from them. 5 Offensive Infinite Humming× Make skills of everyone around the caster uninterruptible at the cost of increased SP usage. 5 Active Job Bonuses The job levels in which a Wanderer receives a certain bonus Stat\Amount +1 +2 +3 +4 +5 +6 +7 +8 STR 26 27 AGI 4 7 18 31 39 43 45 50 VIT 12 13 14 22 32 INT 2 3 9 21 36 37 38 49 DEX 1 8 17 23 30 44 LUK External Links -Dancer ・ Gypsy ・ Wanderer Dancer ・ Gypsy ・ Wanderer 2nd ClassSkills Solo Skills Amp× ・ Charming Wink× ・ Dance Lessons× ・ Dazzler× ・ Encore× ・ Focus Ballet× (Perfect Tablature×) ・ Gypsy s Kiss× (Song of Lutie×) ・ Hip Shaker× ・ Lady Luck× (Magic Strings×) ・ Slinging Arrow× ・ Slow Grace× (Impressive Riff×) Ensemble Skill×s Acoustic Rhythm× ・ Battle Theme× ・ Classical Pluck× ・ Down Tempo× ・ Harmonic Lick× ・ Lullaby× ・ Mental Sensing× ・ Power Cord× ・ Ragnarok× TranscendentSkills Solo Skills Arrow Vulcan× ・ Marionette Control× ・ Tarot Card of Fate× ・ Longing for Freedom× ・ Hermode s Rod× Ensemble Skills Sheltering Bliss× 3rd ClassSkills Solo Skills Voice Lessons× ・ Deep Sleep Lullaby× ・ Reverberation× ・ Metallic Sound× ・ Dominion Impulse× ・ Lover Symphony× ・ Moonlight Serenade× ・ Swing Dance× ・ Circling Nature× ・ Death Valley× ・ Despair Song× ・ Siren s Voice× ・ Improvised Song× ・ Gloomy Shyness× ・ Severe Rainstorm× Chorus Skill×s Great Echo× ・ Dances with Wargs× ・ Song of Mana× ・ Lerad s Dew× ・ Saturday Night Fever× ・ Warcry from Beyond× ・ Sinking Melody× ・ Destruction Song× ・ Infinite Humming× Quests Dancer Job Change Guide ・ Dancer Skill Quest ・ Rebirth Walkthrough ・ Wanderer Job Change Guide Weapons× Bow× ・ Whip× ・ Dagger× -Classes of Ragnarok Online Classes of Ragnarok Online Novice Class Novice ・ High Novice ・ Super Novice First Class / High First Class Acolyte ・ Archer ・ Mage ・ Merchant ・ Swordman ・ Thief Second Class Priest ・ Monk ・ Hunter ・ Bard ・ Dancer ・ Wizard ・ Sage ・ Blacksmith ・ Alchemist ・ Knight ・ Crusader ・ Assassin ・ Rogue Transcendent Second Class High Priest ・ Champion ・ Sniper ・ Minstrel ・ Gypsy ・ High Wizard ・ Scholar ・ Mastersmith ・ Biochemist ・ Lord Knight ・ Paladin ・ Assassin Cross ・ Stalker Third Class Arch Bishop ・ Sura ・ Ranger ・ Maestro ・ Wanderer ・ Warlock ・ Sorcerer ・ Mechanic ・ Geneticist ・ Rune Knight ・ Royal Guard ・ Guillotine Cross ・ Shadow Chaser Expanded Class Gunslinger ・ Ninja ・ TaeKwon Kid Expanded Second Class TaeKwon Master ・ Soul Linker ・ Kagerou ・ Oboro ・ Rebel× Doram Summoner Categories Pages needing expert attention | Articles Needing To Be Updated | Wanderer | Classes | Dancer | Gypsy
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《Monsoon》 #whisper 青を対抗色とした緑と赤からなる、青対策カード。 島は自分のターン最後に必ずタップされ、しかも使い切っていなかった分はそのままそのコントローラーへのダメージになる。 早い話が、マナ・バーンの強制カードである。正確にはダメージなので少し違うが。 ダメージもさることながら、相手ターンにアンタップ状態の島を残せなくなるわけで、パーミッション系デッキにとってはかなり痛い。 島以外には影響を与えられないが、マナ・アーティファクトや特殊地形も少なかった時代、影響度は大きかった。 青単相手に序盤に使うと9割方勝てる。 もちろんそういうデッキがこれを素直に通させてくれるわけもないが、緑はマナ加速ができる色。 早期に展開することも可能で、いやらしかった。 最近は赤もマナ加速の得意な色なので、早くて2〜3ターン目に出せる。 参考 カード個別評価:アイスエイジブロック
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Cars Toons Mater s Tall Tales The Video Game 原題:Cars Toons Mater s Tall Tales The Video Game 発売:2010年11月19日 機種:ニンテンドーWii* 概要 TV向けミニシリーズ『カーズトゥーン メーターの世界つくり話』の6作品をモチーフにしたミニゲーム集。主人公は自動車のオリジナルキャラクターに扮し、メーターやライトニング・マックィーンの活躍に協力する。日本未発売。 キャラクター メーター(声:ラリー・ザ・ケーブル・ガイ) ライトニング・マックィーン(声:キース・ファーガソン) アナウンサー(声:ジュリアス・キャラハン*) ミア ティア ラグ ナッティ バック・ザ・トゥース・ベンダー チュイ ハイファー ブルーマランダス・バグズ カブト テキ パキ メートー コーポラル・キム キャプテン・ムニエル メートーのママ アイ・スクリーマー キャプテン・コリジョン ラスタ・カリアン パディ・オコンクリート フランケンワゴン博士のモンスター
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Category any% 100% 0% Allboss min legacy MS% Description any% It doesn t matter what % to clear. 100% Complete the game with a 100% item collection rate. 0% Clear the game while maintaining a 0% item collection rate. Allboss Complete the game after defeating all boss enemies. min Minimize ability to clear. Clear the game while maintaining a 0% item collection rate. legacy Clear game in older versions MS% Clear the game by following the predetermined route. All sequence breaks intended by the developer must be used, which technically means taking a detour to get some things in sooner rather than later. Early grapple beam Bomb before Clyde Flash shift before the cradle Early super missile Early cross bombs Early Gravity Suit Early Screw Attack Early space jump Early space jump Before Kraid. Flash Shift, Bomb, Grapple to get ahead of the curve. Get super missiles before droguega Crossbombs before gravity suits Before Z-57, screw Space jump before Escue And is glitchless glitch Pseudo Wave Beam Ledge Warp Water Bomb Jump Water Jumps Shine Sink Clip Melee Tutorial Camera Lock Labbing Short Boost Invincibility Axis Skew Description Pseudo Wave Beam The beam is emitted through walls. The beam is mainly effective against objects at or near the same height as the ceiling. It seems that "terrain" and "breakable terrain" are handled differently; if the beam hits the border between the two, it is considered to have hit a wall and the beam disappears. In RTA, this is often used in the first two locations, but it can be used in other places as well. Depending on the location, the direction to aim at and the grace time will vary. Ledge Warp This technique warps to the morphed position. The morphed position is saved until the morph is released. To be precise, this is a one-frame move that requires morphing two frames before the cliff-climbing motion begins. If the input is one frame late, Samus jumps high, and if it is later, she slides. If the timing is correct, the thumbs will bounce a little higher. Water Bomb Jump A technique for climbing cliffs at heights that are normally unreachable. Used to acquire ice missiles without taking spin boosts or taking minor shortcuts. Water Jumps The space jump before acquiring the Gravity suit cannot rise above the initial jump altitude when used underwater. However, near the surface of the water, it is possible to gain altitude by jumping at a specific depth. The first jump must be made from a cliff or from the ground. The trick is to jump at a slightly sunken position, not just above the water s surface. If you sink to a certain depth, you will not be able to resurface. It is a good idea to start over. It is used for early screw attack. Shine Sink Clip A technique to get through a floor one square thick. If the player only slides or tries to pass through a floor thicker than two squares, he will be buried in the terrain and die. It appears that the grappling beam is used to avoid the death penalty. If the grappling beam is released early, for example, by hitting a wall, the grappling beam will be released and the victim will be buried and die. When the grappling beam finishes, the morph is automatically activated. In RTA, it was used to get through the floor with Catalyst to get a screw attack early, but was eliminated by the fixed camera. ...but it is used frequently for shortening details. The most significant shortening is the Omega Cannon take-out. The timing of activating Shine seems to be important, but the position of turning around from sliding and the distance from the wall are sometimes important. If you are in the right position, you can easily sink even if you activate it early. Melee Tutorial Camera Lock Labbing A glitch that takes advantage of the fact that the melee counter tutorial is completed only after including the corrupted emmies. For some reason, loading the Colpius battle restores the tutorial flags. While the camera is fixed, off-screen objects are no longer loaded, allowing the user to ignore enemies, water, beam gates, destructible blocks, variable terrain, etc., and pass through them. They also do not take cold damage. The judgment of non-variable terrain always remains. Activating the standing shine spark removes the fixed camera status. Currently, no other method has been found to remove the camera fixation. Camera immobilization itself is possible without obtaining a speed booster, but since there is no way to release it, progress becomes impossible. If you activate the Shine Spark while buried in a destructible block, you will be judged to be buried in the terrain and will die. In the RTA, these characteristics are used to move around the screw attack area by relying on sound to get there early. After the tutorial flag is restored around Colpius, the flag seems to disappear if the player dies in Altaria or retries from a checkpoint. Short Boost It is possible to accumulate speed boosters at a distance where they would not normally accumulate. This is a difficult move to get used to. It is like doing a quick half-turn command in a gaming game. This allows you to get the screw attack earlier, so the camera lock has been eliminated in Any%. If you do it in a wide space with no walls, you will be in a backward motion. This happens even if you try to jump or do some other action while stopped, and also happens automatically after a certain period of time even if you do nothing. Invincibility Fixed in ver. 1.0.3 Sams literally becomes invincible. He will not be hit by enemy attacks and will not take temperature damage. He will no longer be caught by emmies. If you succeed, you will be pushed out of the gate a little, so it is easy to check if you succeeded or not. Invincibility is removed by passing through the emmy zone gate, moving to an area, or causing an event to occur. Note that shooting Godzuna s claws or Enki s shine spark will freeze Samus and make her unable to progress. While invincible, screw attacks can hit robot bird soldiers, Core X, etc. in multiple stages, so they can be defeated in an instant. The Escudo will not be multi-hit. A setup exists when triggered outside of an emmy zone that has not been destroyed. Touch the gate while it is closed, pause when it opens tilt the stick diagonally upward shift and press B and + one frame (only one frame to unpause) put the stick in neutral and unpause. Recommended if you are confident in your shifting presses. Axis Skew Samus may face this side of the screen; it was useful in the RTA, inside the purple emmy zone. Even now it is sometimes used at 100% to stabilize. If you are using emmies, use the invincibility bug and melee while turning around and overlapping with the emmies. The conditions are that the melee must be performed on the third frame after Samus turns around, and that Emmy s head and Samus must be in close proximity. The accuracy of the maneuver is about 1 frame of grace and 4 frames of timing? The frontal state is maintained by vertical jumps and various attacks. It is released by spin jumps, morphs, etc. In the front-facing state, beams fly forward and missiles remain stagnant in place. If you free-aim to a specific angle, you can see beams and missiles slowly moving to the left. The Omega Blaster also stays in place, as do the missiles, but the game crashes if 10 missiles are held in the screen. It is possible to accumulate a shine spark while facing forward. This was the decisive factor in making the Gravity suit skip possible.
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Zombies Addison s Moonstone Mystery 原題:Zombies Addison s Moonstone Mystery 放送:2020年10月16日 - 2020年12月4日 概要 ディズニー・チャンネル・オリジナル・ムービー*『ゾンビーズ2』(2020年)のその後を描くショート・アニメ第1弾。全8話。 2021年に第2弾として『Zombies Addison s Monster Mystery』が放送された。 エピソードリスト # 原題 米国 1 New Kid in Town 2020年10月16日 2 Vanna s Empty Reflection 2020年10月23日 3 Addison s Moonstone Mystery You Do You 2020年10月30日 4 Legends of Seabrook 2020年11月6日 5 Zed s Under Her Spell 2020年11月13日 6 Secret Cave 2020年11月20日 7 Vampires Rise 2020年11月27日 8 ZOMBIES Addison s Moonstone Mystery Feelin the Power 2020年12月4日 キャスト アディソン・ウェルズ メグ・ドネリー ゼッド・ネクロドポリス マイロ・マンハイム イライザ・ザンビ カイリー・ラッセル ウィラ・ライケンセン チャンドラー・キニー ワイアット・ライケンセン ピアース・ジョザ ウィンター・バーコウィッツ アリエル・マーティン
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販売元 Gathering 発売日 2003/07/25 ジャンル ストラテジー, シミュレーション 体験版 なし パッケージ 輸入版, Steam版 備考 パッケージ版は手に入りにくい為、Steam版推薦。 スクリーンショット 日本語化情報 ダウンロード Age of Wondersファンサイト 備考 未完成だが大部分が日本語化済みとのこと、サイトの最終更新日が2005年でとまっている為これ以上更新は無さそう。 導入方法についてはこちらのブログを参照 ⇒ 放置された火種のバンカー Steam版も日本語化可能。 関連リンク 公式サイト 海外公式サイト、要年齢認証。 Age of Wondersファンサイト 攻略情報が充実、日本語化辞書もこちらにあります。 購入 コメント 注意事項 他人が不快になるコメントはお控えください。 ゲームに関係のない話題はご遠慮ください。 名前
https://w.atwiki.jp/nserver/pages/31.html
N Server NPC Fox Shaman This is an "Unofficial" English supportive website for N Server . ( DISCLAIMER )(El sitio sólo está disponible en inglés / O local só está disponível em inglês) This site or the author here of is in no association with N Server , its Owner(s), Administrator(s), GM(s), or GMS(s). Please read the Server Rules for fun and fair gaming BEFORE start playing. *** N Server NPC Fox Shaman *** Some NPC names are in Japanese, you cannot /target, you have to click the NPC. Most of NPC dialogs are still in Japanese.(NPC with English menu works with English client) Some Japanese Menu works with English client.(English client cannot display the fonts, you can still click some menu) NPC names in alphabetical order. Name(L2J) Menu Works withEn Client Description Fox Shaman JP Y/N Buffer, preset individual buffs, menus in Japanese.(Invisible menu, some clickables)Top Page(from top) "Set buff," "Individual normal buff," "Individual dance," "Individual song," "Resist buff," "Powerful buff," "Pt buff."Set buff (from top)"Weapon master," "Mage master," "Shield master," "Bow master," "Dagger master," "Resist set," "DD dance songs," "Nuker dance and songs."Individual dance lots of danceIndividual song lots of songsResist buff lots of resist buffsPowerful buff PoF, P.Wind, P.Water, CoV, Magnus, Gr.M, Gr.SPT buff Mostly "Chants" or buffs of warcyer/doomcryer Toon Dialog Description "Set buff""Individual normal buff""Individual dance""Individual song""Resist buff""Powerful buff""Pt buff" Inside the "Set Buff" "Set Buff" description Menu from TOP "Weapon Master""Nuker Master""Shield Master""Bow Master""Dagger Master""Resist Set""DD Dance Songs""Nuker Dance Songs" Individual Normal Buffs Individual Dances Some are clickable.Click "_" if it is available. Evey available dance is clickable.Click "_" next to the buff icon. Individual Songs Resit Buffs Every available song is clickable.Click "_" next to the respectable buff icon. Mostly clickable.Click "_" if it is avaiable. Powerful Buffs PT Buffs Every Buff here is clickable.Click "_" next to the buff icon. Buffs of Warcryer or Doomcryer.All is clickable.Click "_" next to the buff icon. UP NPC HOME ©2009 N Server "Unofficial" English Guide http //www29.atwiki.jp/nserver Edit 申し訳ありませんが、link_ref プラグインは提供を終了し、ご利用いただけません。
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Release Note Release Date 17 Mar, 2009 Notes This version is alpha-build for previewing the functions of Cadencii version 1.4, and testing purpose only. Cadencii requires ".NET Framework Runtime(version 2.0 or later)" and "Visual C++ Library DLLs". Installers of these rumtimes are available from the links below. .NET Framework Runtime Download .NET Framework 3.5 SP1 Visual C++ Library DLL Microsoft Visual C++ 2008 Redistributable Package (x86) Download Cadencii version 1.4a10 (389KB) CadenciiSDK version 1.1 (355KB) How to get source codes Source code repositories are now separated to 2 parts. Repository for the components listed below are on SVN LipSync repository of SourceForge.JP. Boare.Lib.AppUtil Boare.Lib.Media Boare.Lib.Vsq bocoree Also, Repository for the list below are on SVN Cadencii repository of SourceForege.JP. Cadencii vstidrv3 GenerateKeySound Please follow the instruction below for checking out the SourceForge.JP repository. If you required to enter the password, just hit enter key. cvs -d pserver anonymous@cvs.sourceforge.jp /cvsroot/lipsync login cvs -z3 -d pserver anonymous@cvs.sourceforge.jp /cvsroot/lipsync co -r CADENCII_1_4_A_10 #modulename# Source codes on Google Codes can be checked out as follows. svn checkout -r 36 http //svn.sourceforge.jp/svnroot/cadencii/ cadencii-read-only These cvs / svn command is for checiking out "THIS" version of Cadencii. In order to get the latest source codes, please remove "-r" options from these commands.
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このページはこちらに移転しました I like Shadow. 作詞/88スレ260 夜が好き 真っ暗な時 影の中では 見えないから I like Shadow. 体 うずめて… I like Shadow... 終電の電車 電車の窓から ゆらめく キラキラと 街の明かり 輝いてる 心の中まで 満たす無重力 僕の顔も みんなの顔も 窓には ぶれて映ってるよ 希望も 悲しみも 飲み込まれていくよ 夜が好き 真っ暗な時間 僕の影さえ 見つからない 探せない 夜が好き 見えない時代(とき)の中で 今日も僕は カラダ休めてる I like Shadow. 闇になって… I like Shadow... 静かな息を… (このページは旧wikiから転載されました)